Here at WOAS Academy we are launching some new and exciting laboratories to try hacking techniques accessible via VPN, try your luck in our challenges and if you succeed, we award you awesome prizes.
Every challenge comprises 3 parts: Vulnerability, Exploit and Mitigation.
If you’re an educational professional who are looking to progress into management and consultancy, or an educational planning or development role, this is the best degree for you.
Submit the form below. We will contact you soon!
Both players and the jury are expected to fully embrace principles of good sportsmanship – to compete fairly, to judge by merit and to not try to exploit the game system or the rules in unintended ways.
Please take fair play into consideration, even if something is not listed in the rules below. Whenever the latter is not obvious, jury should be consulted before any action taken.
The scoring will be provided to the teams before the challenge. An introduction workshop about the platform and scoring system will be provided the day before the competition.
The scoring will be decided by the steering committee.
The list of approved items will be communicated to the teams before the challenge. The list must be approved by steering committee based on the hosting country proposal.
Additional hardware that could be needed during the scenarios would be provided by the organization.
A list of software, services, machines and/or conditions that shall not be attacked or modified will be provided at the beginning of the competition.
Participants shall not start denial of service attacks. We all depend on a working network and therefore just bringing services down is not what we want here.
Participants shall not pollute/poison/jam the provided wired or WiFi networks. The network is required for running the Game Challenge.
Participants may only connect their devices to the ports enabled by the organization, they will be communicated at the beginning of the competition.
Participants shall not use layer2 attacks in the wired or wireless network.
Each participant can only use the user provided. Users can not be exchanged or reused.
Participants shall not interfere with the scoring system.
Monitoring System Participants shall not interfere with the monitoring system.
Participants shall not interfere with the platform infrastructure.
The organization will not provide additional tools and software on top of the ones already installed on the platform. The same set of tools will be available to all teams
If you lockout yourself from a server/service your team Captain should ask WOAS provider staff for help, they will manage this kind of issues.
Copying data outside the given virtual environment is not allowed, any challenge artefacts belonging to the platform should not be transferred outside the platform.
No write-ups about the challenges may be published by participants without express written consent of WOAS and the platform and/or challenge provider.
The WOAS platform could be paused. If we experience an important problem, the jury will use the pause feature to fix the issue. Team players must leave the WOAS room during that pause if is required by organization.
WOAS Platform Lab
It is not allowed to launch traffic from the physical machines of the participants against the platform that is not exclusively display it and normal user interaction through the browser.
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